
About me
I am passionate about video game development, with a focus on engine and graphics programming. I'm all about performance critical code, low-level optimizations, and creating immersive experiences. I love diving deep into the technical aspects of game programming, from rendering techniques to physics simulations.
I am currently seeking an internship to apply my skills and learn from industry professionals. If you are looking for a motivated and eager-to-learn programmer, feel free to contact me!
Languages
- C++
- C#
- Java
- HTML5
- CSS
- JavaScript
- TypeScript
- Python
Engine related stacks
- UnityGame Engine
- VulkanGraphics API
- SlangShader Language
- SFML2D Game Development Framework
- libGDXJava Game Development Framework
Tools & Technologies
- GitVersion Control System
- TortoiseSVNVersion Control System
- GitHubCode Hosting Platform
- Visual StudioIDE
- Visual Studio CodeCode Editor
- MiroCollaborative Whiteboard
- TrelloProject Management Tool
Web & Database stacks
- ReactJavaScript Library for UI
- Next.jsReact Framework
- SQLiteLightweight Database
- MySQLRelational Database
- PostgreSQLObject-Relational Database
Current situation
- Final year student 👨🎓 at Creajeux in France
- Looking for a 6-month internship starting in January 2026, preferably in engine, tools, or graphics programming but I am open to other opportunities as well.
- I'm willing to go abroad, anywhere around the world 🌎
Project spotlight

Checkpoint
Checkpoint is a Vulkan-based C++ game engine designed around performance. It features an Entity Component System (ECS) architecture, custom shader modules using Slang and an intuitive and ergonomic editor built with Qt. The engine is designed to be scalable and easily extensible, allowing developers to create high-performance projects.
Am I the right fit for you ?
If you think I could be a good fit for your team, feel free to send me a message on LinkedIn, by email at aur.rey30@gmail.com or by clicking the icons below.
But I might not be the right fit for you, and that's okay! I'm always looking to improve, so if you have any feedback or suggestions, feel free to reach out as well.
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